William O’Brien

About Me

I am a Games Design student at Manchester Metropolitan University with a passion for creating immersive gameplay experiences, atmospheric worlds, and player-focused systems. My work focuses on the relationship between level design, mechanics and environmental storytelling, exploring how interactive spaces can shape player emotion and engagement.

I have experience developing projects in Unreal Engine 5, specialising in gameplay implementation, Blueprint systems, level design, whiteboxing, and prototyping. Alongside game development, I also produce professional 3D visualisation work for laboratory design companies, combining technical accuracy with visual presentation using Unreal Engine and Maya.

My portfolio includes collaborative team projects, solo game jam work, VR experimentation, and environmental design projects that demonstrate both creative and technical problem-solving. I am particularly interested in surreal atmospheres, experimental mechanics, and systems-driven gameplay that encourage exploration and immersion.

Skills & Software:

• Unreal Engine 5
• Blueprint Scripting
• Level Design & Whiteboxing
• Gameplay Systems
• Maya
• Jira & GitHub
• UI/UX Design
• Environmental Storytelling
• Prototyping & Iteration
• 3D Visualisation

Currently seeking opportunities to further develop my skills within game design, immersive media and interactive environment development.

"Very open minded, isn’t bias with the work he does, super flexible in areas of work and consistently produces high-quality work."

Callum Cottingham

Former Collaborator on multiple projects