William O’Brien
Game Design and 3D Visualisation personal portfolio
Summary of Past Projects
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Out On A Limb
I led the level design for Level 1 for a game called Out on a Limb, developing the experience from initial sketches and whitebox layouts through to the final playable environment. The project focused on level flow, player navigation, and creating an engaging atmosphere within a collaborative team-based game production pipeline.
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Suri: Echo of the Lost Souls
A collaborative side-scrolling beat ’em up inspired by classic arcade games such as Streets of Rage, combining three-lane combat, environmental storytelling, and restorative fantasy themes within a stylised world influenced by Asian cultures. I was responsible for the level design and implementation of the game’s core gameplay mechanics within Unreal Engine.
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3D Visualisation
Created real-world 3D visualisation work in Unreal Engine by combining Google Maps environment data with custom Maya assets to accurately represent laboratory and ventilation design concepts within their intended locations.
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Project: Festival Builder
A festival management and building prototype exploring the use of AI systems to simulate festival organisation, environmental interaction, and player-driven creative spaces inspired by real-world festival culture.
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Laboratory Concept Creation
Produced contract-based 3D laboratory visualisation work for laboratory design companies, focusing on spatial planning, functionality, and professional presentation. These projects explore how technical environments can be communicated clearly through immersive and detailed visual design.
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Project: Voyager
I designed the level layout and atmospheric direction for this early game jam prototype, focusing on environmental storytelling and immersive player experience.
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VR concept project
A cozy VR prototype created for a gamejam, exploring immersive interaction and atmospheric worldbuilding within Unreal Engine 5.
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The JunkyardHero
A solo-developed game jam project focused on exploration, resource collection, and progression systems. Players drive across the environment collecting junk, refining materials, and selling resources to upgrade and expand their gameplay experience.
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Mars Aztec Ball Game
A game jam project inspired by the traditional Mesoamerican ball game, reimagining the sport through fast-paced arcade gameplay focused on hip-based movement and competitive play. The project was awarded “Most Creative Game” during the game jam event.